Latest ptr patch notes




















Score is also a shared value for group members. Time: The better the time, the better the score. Calculated at the end of a run. AI Kills: A target value for killing a predetermined amount of enemies within the Expedition. Team Wipes: Each team wipe during a boss fight reduces the score by a significant amount. Respawns: Each respawn reduces the score by a moderate amount. These are calculated at the end of the Expedition run. The score ranks are Bronze, Silver, and Gold.

Advancement through each Mutator difficulty level requires reaching a predesignated level of proficiency within the highest achieved level. Higher scores mean advancement to higher difficulties, which in turn lead to bigger rewards.

During the duration of the PTR test cycle, one of the following Expeditions will be mutated every 48 hours:. Furthermore, we feel that the following scheduling mechanics are also worth spotlighting:.

The difficulty level for each mutated Expedition is tracked separately, and will persist across mutation cycles. There are a total of 8 different mutation combinations that will be randomly cycled alongside the hour Expedition rotation.

The Expedition-interact menu will display the current mutation available. T5 gear have been added to Dynasty Shipyard loot-tables when playing in the mutated Expedition. Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. In the event all orbs are exhausted, re-roll a new character will provide you with an additional set of orbs.

To help manage the sudden onset of new items, we advise that you please do not open all provided caches at once or risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage. Lastly, during the final week of testing, a new loadout will be provided with a maxed out Gear Score of , allowing for a renewed take on level 10 difficulty Mutations!

To take advantage of this offer, a new character will need to be created. Umbral Shards are a mysterious, powerful resource that enable you to take an item with a Gear Score of all the way up to a Gear Score of We have also increased the Expertise cap to There is an earnable soft cap at , which you can reach in the same ways as before — such as Gypsum Casts and defeating powerful enemies.

With this update, crafting a Gear Score item will also raise your Expertise if you are not already at for that item. Going from to requires Umbral Shards, which can be acquired in 3 ways:.

Crafting a Gear Score item when your Expertise with that item is also at Opening a Gypsum Cast when your Expertise for that item is also at August 26, New Map: Malevento. Battle along the cliff's edge for dominance of the majestic Duomo di Malevento. Circle your opponents beneath the mournful stone eyes of Caterina Pastore, a Renaissance painter with a tragic past, or plot the downfall of your enemies in the mysterious safe house. Will you find victory in these twisting streets, or will the curse of Malevento claim you too?

Top of post. August 17, Bug Fixes. Fixed bug where similar text characters in game codes wouldn't be treated as the same Fixed bug where Author name would sometimes not properly load Fixed issue where some error text would not display properly Fixed issue where Author level wouldn't always show properly on the Popular tab. August 12, General Updates. Feature Update: Custom Games Browser. Mei Fixed a bug with her Kneel emote that caused her eyes to not animate properly Symmetra Fixed a bug that caused the player camera to briefly appear in unplayable space when traveling through her teleporter.

Earthbind Totem [E] Totem Health increased from to Trait All Ghost Wolf information has been moved to the Z key. New Purge: Activate to make an ally Unstoppable for. Cannot be used on Self. Cooldown: 30 Seconds. Grounded Totem [E] Moved from Level 7. No longer grants additional Earthbind Totem Health. Wolf Run [Z] Removed. Healing increased from 45 to Electric Charge [W] Moved from Level 1.

This healing amount is doubled for Rehgar. Healing Totem health now scales at. Healing Totem duration reduced from 10 to 7 seconds. Level 7 Cleanse [Active] Removed. Colossal Totem [E] Moved from Level 1. No longer increases Earthbind Totem Range. Blood and Thunder [Z] Cooldown reduction reduced from 2 to 1. Level 13 Tidal Waves [Q] Heroic target cooldown reduction increased from. Mana cost reduction increased from 15 to Increase the duration of Lightning Shield by 3 seconds. Level 20 Rewind [Active] Removed.

Stormshield [Active] Removed. Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1. Developer Comment: Its been a while since we've made any major changes to Rehgar and while his win rates are not worrisome, his identity as a flexible generalist healer has suffered as of late. With this rework, we're making a number of quality-of-life changes by baselining some of the talents that felt mandatory as well as introducing new talents to sharpen his build identities.

Just to prove that old dogs can learn new tricks, we've also given Rehgar a new activated trait, Purge, which allows him to micro-cleanse an ally or momentarily snare a distant enemy. Cast finish time increased from 0 to. Level 4 Magic Spit [Passive] Cooldown reduction reduced from 6 to 4 seconds. Level 20 Invisible Friends [R1] Duration reduced from infinite to 9 seconds. Heal increased from 20 to Developer Comment: Brightwing remains strong at all levels of play, and is also terrorizing her foes at higher levels.

While this is a substantial nerf to Invisible Friends on paper, we feel Brightwing still has compelling reasons to take the talent. Dehaka Base Vitals Health reduced from to



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