Vampire the masquerade redemption update
If they're not using melee weapons, they're using crossbows to attack from a distance. The gimmick of this dungeon is that the sunlight can hurt us. Like that. It doesn't do that much damage, and since the sunlight seems to be confined to small areas, it seems like this shouldn't be a problem.
Until we have to go outside. This gimmick is more annoying than anything, so I don't know why they thought it was a good idea to make the majority of the dungeon full of areas that will kill us. New to Vampire: The Masquerade? Check out our introductory guide below! Vampire: The Masquerade v5 - Products. Tabletop products To learn more about products below and what they contain, visit our Tabletop Games section.
Available to watch now: World of Darkness News L. CCP finally takes wraps off its vampire-centric massively multiplayer project, after years in the works, which will reportedly have sandbox gameplay and social interaction. New Line acquires the film rights for the role-playing game that inspired the upcoming Troika game. A small patch is right around the corner for the recently released supernatural RPG. We've got more impressions of Vampire: The Masquerade, as well as 20 brand new high-resolution screen shots.
Certainly, if you drop into a game expecting a quick bit of role-playing fun, you are likely to be disappointed. Player vs player PvP is ironically the best option for a quick game at the moment; to taste the real thing you are better off tagging onto a guild, finding people you get on with and approaching the game from that angle rather than plunging stake-first onto WON net and praying for deliverance.
It might be a fairly straightforward game, but Vampire's sprawling levels present their own challenging problems. In fact, you'll need to be a hardened gamer to complete it without some of these tips. After the initial cut-scenes, you come round in bed. Kill the szlachta that are attacking Sister Anezka and you'll collapse again.
When you wake again, tell Anezka you'll go straight to the mines. Exit the convent and go to the cathedral to receive the Archbishop's blessing.
Then find the blacksmith's shop and buy a torch and anything else you can afford. The gypsy store to the north has healing potions for sale. Make your way to the east gate, converse with the guards and go down the mine.
You'll face szlachta and rats on the first level. Investigate everything and pick up all the bottles, potions and holy water vials. On the second level you come to a water obstacle. Look around for a lever on the wooden frame to your right. As you cross, a war ghoul attacks. Watch out for its powerful slashing attacks - keep moving in and out, striking quickly before it can hit you. The third level brings your first vampire, Azhra.
Keep out of her clutches and throw holy water at her, then finish her off with your sword. Search the throne room carefully. Return to the cathedral and then visit Anezka. The Archbishop will punish you by making you patrolthe streets at night. Tell him you'll obey but will protect the streets in front of the convent as well.
Outside, despatch the two szlachta and return to the convent to face some ghouls. Try to pick them off one at a time by running and turning to fight or backing down the nearby alley to reduce the number that can attack you at once. A ranged weapon, such as a bow, will come in handy because if you hit the inventory button to change weapons, the game will pause. Inside the convent you'll have to save Anezka, only to face a rather contrived plot device in which you're turned into a vampire.
Drink from Ecaterina to finish the transformation, but whenshe demands that you submit, agree only to follow her lead for the present. Afterwards, you'll be introduced to your first coterie member, Wilhem, and told to locate a fragment of the book of Nod. Take Wilhem to the blacksmith and gypsy and equip him with weapons and potions. Then go through the north gate to the bridge where Wilhem will teach you some basic vampire moves.
Cross the bridge and turn left to the monastery. The first level features harmless monks on which you can feed later. Other enemies include Cappadocian vampires and walking dead.
On the second level are locked doors, each opened by a switch in a nearby room. On the third level, you'll come to a locked door to Mercurio's room. Carry on to find Garinol's desk and the bone key to open it. Read Garinol's journal and take the Skull of the Lamia.
Gather as many goodies as you can and return to Mercurio's door. Inside, offer to let him live if he gives up the fragment. If Wilhem attacks him from another direction - preferably with feral claws - you'll soon defeat him. Now you can leave the monastery with the fragment. Apparently there's a golem terrorising the North Quarter. Guess who's been chosen to stop it? On your way, stop by the University to return the Nod fragment to Ecaterina. Back in the body-filled streets, findMendel in an archway to hear why the golem is berserk.
The golem is tough, so have lots of healing on hand. Ranged weapons are useful, as are Greek fire, holy water and edged lethal weapons. Take the shem to Mendel, who'll tell you to take it to Garinol. You then need to backtrack all the way to the monastery where Garinol and a whole group of Cappadocians are waiting for you.
After handing the shem over, his kindred Serena joins you. Return to your haven. Next, see Ecaterina whereupon Prince Brandi will give you another quest to recover an ancient relic from the Cathedral crypts. Access is via the cemetery but you'll need a bottle of vitae from Ecaterina before Josef the guard will let you in. Give Josef the vitae and he will open the gates. The Nosferatu vampires and rats are easy to kill but they can turn invisible so heighten senses scrolls work well.
The hard part is the labyrinth on the third level. Run through the doors in this order - red face, castle, triple face, waves, ankhs. Next come the crypts which in turn lead you to the boss of this level, Vaclav. Like other spirits, he's immune to normal weapons so you'll need to use vampire disciplines to defeat him. Have Wilhem use feral claws while Serena and Christof throw holy water or use damage-dealing disciplines.
Return the relic to the Prince for yet another quest to the Tremere chantry. Ask if you can liberate the slaves. You'llmake Brandi angry, but you won't lose humanity. The chantry is in Golden Lane. As you enter, it appears to be a shop, but further in you will find a vast network of tunnels. The enemies are all Tremere vampires, but they come in multiple varieties. On the third level there are more Tremere and a gargoyle. The gargoyle looks worse than it is, so take out the Tremere first.
After the gargoyle, you'll get the fourth and strongest member of your coterie, Erik. Kill the slave-trader, Ardan, and then go back to Ecaterina.
Christof wants to see Anezka in Vienna but she's against it. During the long argument, think carefully about your responses, always put Anezka first and don't be bullied. That way you'll maintain humanity.
You start in the grounds of a church near your new haven. Shops, smiths and various potion sellers are all nearby - stock yourself up as much as you can. Inside, three vampires will give you an invitation to visit Orsi's mansion. Go there and speak to Orsi - he wants you to assassinate someone. Head to Inner Stradt, enter a house and make your way to the rooftops. There's a door to Stephansdom near the big clock.
Once inside, fight your way outside. Avoid the rays of sunlight too or you'll take hefty damage. To get to level two, pull the middle, left and right levers. In the mirrored room, you'll see two buttons in the mirror - press the second and last to open the exit.
When you find Luther, he asks you to bind him. Agree and go upstairs to the rafters. Put a character on each switch and hit them as simultaneously as possible to turn him into toast.
After that, Orsi turns up and takes you prisoner. You're now prisoner in the Teutonic knight's base, thanks to the treacherous Orsi. Serena will get you out using her powers. Conserve your disciplines until you get up to the second or third levels and look after your party well. The knights aren't invincible but feeding off them is difficult. Later you'll find weaker Tremere to feed on.
On the top level there are lots of goodies to loot but lots more resistance to overcome. To defeat the captains, kill the lesser knights first then concentrate your weapons on the leader. You escape to the Haus de Hexe, a Tremere stronghold.
Inside, a giant seal blocks your way. Locate three sigils behind each of the doors. Complete each level and place the sigils in the correct positions to gain access to the rest of the dungeon. The toughest enemies here are the Tremere lords - concentrate your party and attack them quickly before they deal out too much destruction.
Before you replace the third sigil, strip Erik of all his gear because he'll be turned into a gargoyle in Etrius's sanctum, leaving little choice but to kill them both. Get rid of Erik first, then charge Etrius. Don't bunch up or he'll use fire spells.
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